It is the last couple of weeks for the Tech Games. I admit I have worked ahead a bit so I completed most of the exercises a few weeks ago. But, now is the time to sum up the experience.
First: Social networking. This seems to be an underutilized free resource. It is great that we tested it out ourselves, but for future games, it might be worthwhile to give participants additional goals or tasks with them. For example, in addition to creating accounts in Facebook or Twitter, maybe we could interact a little by finding other users who have liked or followed the library. Maybe a goal could be getting a user to come to the library for an event by communicating with them on Facebook or Twitter.
eBooks are interesting. As a kindle owner, it is a relatively painless activity. After a few clicks (though, this seems like a lot of clicks) the book is delivered wirelessly to my device. For all others, you have to use Adobe Digital Editions on your computer, attach your device and manually transfer the book. WHY?! eBooks should be painless. Any added complexity is a disincentive. Actually, there is an easier solution if you own a tablet or the new Nook HD: the Overdrive APP. With the Overdrive app a user can search the catalog and download a title directly to their device. They also read it using the Overdrive app. If one is not a Kindle owner and has a tablet, this is the preferred method.
The county’s list of online learning courses is pretty extensive and I look forward to learning a few new software programs. Also, the final list of web apps and sites wer very interesting. I picked up a few I hadn’t seen like EarlyWord and Instructables. Instructables is especially fascinating as it is a website of instructions for just about everything. Looking forward to wasting a lot time here.
Overall, techgames was a good experience and worth the time spent dedicated to learning new skills and brushing up on some old ones. I appreciate the Library using games as an incentive for training. I look forward to more.